Valheim
Unity / C# · PC / offline assessment
Possible. Expect some experimenting.
- Jotunn documents a Valheim-specific mod API.
- The loader stack must match the current build.
- Server compatibility is outside this assessment.
Confirm Jotunn and its dependencies for your build before a small solo test.
What you’ll need
- A licensed PC copy and a separate save backup
- Claude Code or another supported coding agent + universal-modder
- Python 3.10+ and ffmpeg (uv recommended)
- Compatible BepInEx and Jotunn releases
- An isolated local character and world
Only if your idea needs it: fal API key for generated art (billed by fal) · Blender for 3D-to-sprite renders
Your starting prompt
COPY → PASTE → BUILDPaste this into Claude Code with universal-modder installed.
Use universal-modder to plan a small Valheim mod for my own offline single-player PC copy. Inspect the documented Jotunn route and propose one original build piece; stop if compatibility cannot be confirmed. First confirm my exact game build and compatible tools, back up my saves, and explain the files you would change. Ask before installing a loader or changing game files. Stop if this requires anti-cheat or DRM bypass. Do not connect to multiplayer. Give me a reversible plan and a concrete in-game verification step.Under the hood Engine details & sources
Unity / C#: Jotunn sits on the community loader stack; this entry covers local solo play only.
Documentation-based assessment, reviewed 2026-10-04; not tested by CanYouMod. Applies only to offline single-player PC use. A documented loader is not a guarantee that your idea or current build will work.