Stardew Valley
.NET / MonoGame · PC / offline assessment
Yes. Start with the right tools.
- SMAPI is a maintained, game-specific mod framework.
- Content packs can keep a first change small.
- Use a separate farm to test save compatibility.
Use SMAPI; choose a content pack for data changes and C# only when needed.
What you’ll need
- A licensed PC copy and a separate save backup
- Claude Code or another supported coding agent + universal-modder
- Python 3.10+ and ffmpeg (uv recommended)
- SMAPI compatible with your game build
- Content Patcher if using a content pack
Only if your idea needs it: fal API key for generated art (billed by fal) · Blender for 3D-to-sprite renders
Your starting prompt
COPY → PASTE → BUILDPaste this into Claude Code with universal-modder installed.
Use universal-modder to plan a small Stardew Valley mod for my own offline single-player PC copy. Plan one original crop as a Content Patcher pack; check its schema and dependencies first. First confirm my exact game build and compatible tools, back up my saves, and explain the files you would change. Ask before installing a loader or changing game files. Stop if this requires anti-cheat or DRM bypass. Do not connect to multiplayer. Give me a reversible plan and a concrete in-game verification step.Under the hood Engine details & sources
.NET / MonoGame: SMAPI loads C# mods and supports a documented event API.
Documentation-based assessment, reviewed 2026-10-04; not tested by CanYouMod. Applies only to offline single-player PC use. A documented loader is not a guarantee that your idea or current build will work.